It appears that evidently you are utilizing an outdated browser. Adventure paths, being a series of adventures, can attempt to be sandboxy however generally attempt to provide sufficient story to get PCs from one chapter to another, but occasion timelines and issues like that can serve that purpose without being railroads (although folks typically complain and call issues like that railroading, simply because they feel pressured to do one thing).
I’ve also been taking part in a shit ton of Mount & Blade: Warband lately, and aside from the completely multitudes of mods (full conversion or in any other case), the game is essentially an open world full of towns, cities, and castles that can be received or misplaced throughout war, allies which you can recruit and have (to some extent) individual tales, a full stat and talent system with character leveling, as well as a handful of political and economic options to rule the roost.
It can be problematic because gamers can feel like they are spinning their wheels and wasting limited leisure time without more steerage, and because sometimes a preplanned story cam have extra “huge, attention-grabbing” things happen in it plot-wise than a sandbox.
I wrote a few summaries here if you’re involved.) I created the starting town, scattered encounter areas liberally round (including some modules – the Caves of Chaos from Carry on the Borderlands are to the south, as an example), made up some encounter tables for the varied areas across the city, and let the gamers loose.
However, beyond that, the sport comes bundled with its own extensive tool equipment for inventive types: the Rockstar Editor A seemingly limitless machinima film creator, it allows you to movie whatever you fancy, and cut and form it into a work of cinematic art.